Hitcents is a full-service video game publisher and developer focusing on bringing to market high-quality, indie-developed titles. Founded in 1999, our passion for games slowly took over until, in 2012, we were running full speed ahead into the gaming industry. One of our most celebrated games is the Draw a Stickman franchise, with successful international launches on Nintendo Switch, Xbox One, Steam and mobile.

These days, to put it simply, we are a group of people who love video games. In addition to our internal work, we’ve had the privilege over the past several years of partnering with talented developers and artists around the globe and across an array of titles and genres.

We know it’s a lot of work to create a new game, and we support indie studios from initial concepts through launch. Across our range of operations, the goal is to enable developers to focus on just that: development. As a publisher, our array of services includes marketing, branding, PR, social media and community management, media outreach, consulting, design analysis, and development grants.

We want to hear about your new game. Whether you have a handful of notes, a playable demo, or are on the cusp of launching, we can help bring it across the finish line. Game development is challenging and sometimes intimidating, and we completely understand those pressures. Our goal is to support your vision to ensure the success you deserve.

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People need to know about your game, and there are a million different ways to tell them. Rather than screaming into a hurricane, a more measured and strategic approach will yield better results. It's super effective!

Social Media/Community Management

Players gather all over the place, so we'll help keep them organized and up-to-date. Each community is important, so we'll work with you to funnel out all the vital information players want to know. Plus the funny, broken stuff that happens along the way.

PR/Media Outreach

Press releases, building relationships, and beyond – we'll get the right people writing, talking, and creating. Each game is unique, so it's critical to provide the appropriate info for those who are interested.

Consulting/Design Analysis

We're happy to evaluate all aspects of the game throughout development, or even work strictly as a consultant. It's our belief that knowledge exists to be shared, and together we can make the best game possible.

Development Grants

Sometimes it takes a little extra financial push to get where you're going. Along with all the development info you're providing, were happy to review grant requests and determine how we can help.

QA Services

Our community-driven Beta Tester team consists of a wide array of skills, backgrounds, and experience. Testing our games and providing valuable feedback is serious business for them. No joke.